<aside> 💡 Here we demonstrate how to do this for a mobile game. But, you can use the same technique for other platforms as well.
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Watch this intro:
Table of Content
By default, OpenLand runs with the highest quality with some goodies and tricks to make the landscape looks great. Even with all this, for a PC game, this is not a problem.
But for a mobile game, this could be a problem. So, we provide a way to turn off some of these features with Unreal Engine's material quality level switch. With that, you get four quality levels & you can change them at runtime based on the device.
<aside> 💡 OpenLand also automatically detects if the game running on mobile & applies some mobile specific optimizations such as using Customized UVs.
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Changing Quality inside the Editor