Go Back

<aside> 💡 Here we demonstrate how to do this for a mobile game. But, you can use the same technique for other platforms as well.

</aside>

Watch this intro:

https://youtu.be/vxKr9ztfh8U

Table of Content

Managing Performance vs Quality

By default, OpenLand runs with the highest quality with some goodies and tricks to make the landscape looks great. Even with all this, for a PC game, this is not a problem.

But for a mobile game, this could be a problem. So, we provide a way to turn off some of these features with Unreal Engine's material quality level switch. With that, you get four quality levels & you can change them at runtime based on the device.

<aside> 💡 OpenLand also automatically detects if the game running on mobile & applies some mobile specific optimizations such as using Customized UVs.

</aside>

Changing Quality

Changing Quality inside the Editor